Monday, November 14, 2016

Homework 9 Balance


Game Mechanics Must Be in Balance
Balance Type #1: Fairness
 Fairness is an important aspect of a game. So to make our game symmetrical,we need to give equal resourse and power to all players. In our game we will set some obstacles, and these obstacles may be some opponents that has equal power as our player. So that make game not too easy or too difficult.



Balance Type #2: Challenge vs. Success
To make game interesting, our game need to neither too difficult  or too easy. So to reach this goal, we can make different levels. First severeral levels should be very easy, it will make player to practise the operation of the game. With the level goes higher, the difficulty will get higher and higher. And before the game release, we can let different players test the game.


Balance Type #3: Meaningful Choices
There will be a variety of choises for the player in a game. In our game we can design different difficulty of opponents, and different opponents have different credit. If the play choose to fight easy opponent, they will get less credit, and if they choose fight difficult opponent, they will get more credit.


Balancing Type #4: Skill vs. Chance
Our game will need more skills than chances. The obstacles may still, the players may  improve their skill to overcome them.


Balancing Type #5: Head vs. Hands
The players should use both their head and hands in our game. Except for the operation by hand, they also should think about their optimal ways to achieve by their head.


Balance Type #6: Competition vs. Cooperation
Our game is a competition game with PC. And for the reason of balance  type#1 our game will be fair.


Balance Type #7: Short vs. Long
Our game will have several levels. Beause of the limitation of time, we may not make it too long. But we will make it more funny.


Balance Type #8: Rewards
In our game player will want to get higher score to show their intelligent. And they can get higher skills with higher level.


Balance Type #9: Punishment
Because of the short of game, the punishement for players who died in the game, they will restart their game from the beginning of the game. 


Balance Type #10: Freedom vs. Controlled Experience 
We can set some hidden scenes along with the main scene. It gives our player more freedom to discover it.


Balance Type #11: Simple vs. Complex
For the first several levels the game will be simple. But with the level goes higher, the game will be complex.

Balance Type #12: Detail vs. Imagination
Our game is a fairy game, so it is built on imagination. We can use different characters to increase imagination. And some imagianted backgrounds work as well.






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